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Recording Adventures: Capturing Atmospheric Nature Sounds in Scotland

George Vlad has recorded lots of bird sounds and nature ambiences in Scotland – and now he’s compiled some of his favorite recordings into Woodland Atmosphere, his first independent sound effect...

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The results are in: Here are (at least) 29 ideas for new sound effect libraries

Last week, I launched a small survey to find out what sound libraries you’d like to see made – and now the results are in! There are some really good ideas in there, so a big thanks to all of you who...

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The joys (and slight challenges!) of recording a great footstep sound effects...

When it comes to footstep sound effects, one of the challenges is to find sounds recorded on just the right surface. That’s something Finnish sound designer and recordist Pasi Pitkänen is looking to...

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Guess what makes this mysterious monster sound – and win!

Update: The source of the monster sounds has now been revealed – more info here Sometimes, really cool sounds await in unexpected places. And that’s exactly the case with a new SFX library I just...

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Outstanding Sound Blogs: Meet Mike Thornton from Pro Tools Expert

Broadcast audio veteran Mike Thornton joined forces with Russ Hughes to form Pro Tools Expert which is now is a cornerstone for a lot of us in the pro audio community. It delivers news, guides and...

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Unmasking the beast – Here’s the surprising source behind the monster sound:

We kicked off a little contest a few days ago, asking you to guess the origins of a mysterious monster sound. Here’s the original track:     You’ve sent in a *lot* of great guesses as to where it came...

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Creature Sound Design Insights from David Farmer, sound designer on The...

Sound designer David Farmer has worked on a number of blockbusters such as the Lord of the Rings and Hobbit trilogies, King Kong, Underworld Awakening, Cowboys and Aliens, God of War 2 & 3 and many...

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A Sound Effect adds faster, stronger SFX search

If you’ve been using search on A Sound Effect for the past week, you may have noticed that things have been little different than they used to be. That’s because I’ve replaced A Sound Effect’s SFX...

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Behind the sound design and music for Angry Birds 2

Angry Birds 2 is the latest installment in what’s arguably the largest franchise in mobile entertainment. And in this collaborative post between A Sound Effect and The Audio Spotlight, Pasi Pitkänen...

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Feeling creative? Get (game audio) jammin’!

There’s a Game Audio Jam going on over at Gamejolt right now – and it’s well worth checking out. You’ll find it right here. To lend a helping hand with some audio resources, the team at Epic Stock...

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Randy Thom on sound design, storytelling – and what’s wrong with sound for...

The Dolby Institute – in collaboration with The Soundworks Collection – has kicked off an excellent podcast series on sound design. And their first episode features sound design legend Randy Thom....

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Behind the gore: How Jeremy Rogers created a brutal-sounding gore SFX library

If you’re after gory sounds, Jeremy Rogers from The Sound Keeper has just released an absolutely mean-sounding SFX library. It’s called Cinematic Gore, and comes with more than 600 sounds of blood,...

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8 Excellent Winter Sound Effects Libraries for the Chilly Season:

Riding my bike to the studio this morning, I could definitely feel that it’s getting colder here in Denmark. And with many of you beavering away on winter projects already, that inspired me to do this...

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Behind the sound design for this meticulously-choreographed Honda Stepping ad

Just noticed this talk over at Little Black Book with creative director Anthony Moore from Factory UK – and the rest of the team – about the sound design for this spot for Honda Stepping. First off,...

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How To Design Supreme Sci-Fi Weapon Sound Effects:

How do you create awe-inspiring sci-fi weapon sound effects? That’s something sound designers Ruslan Nesteruk and Gleb Bondarenko have spent countless hours researching, recording and experimenting to...

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Japanese Game Music Legends look at the Past, Present & Future of Game Music...

If you’re interested in game audio, you’ve probably heard about ‘Beep: A Documentary History of Video Game Music & Sound’. It was funded via a successful Kickstarter campaign last year, and the...

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Video: (Don’t forget) Roomtone

Just spotted this great little short about roomtones. Here’s how director Mark Whittier describes it: ROOMTONE is an experimental short film about the relationship between silence, ambience and room...

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How to build a powerful Pro Tools rig – without breaking the bank:

With Pro Tools being as ubiquitous as it is, it’s a useful addition to pretty much any studio setup. Building a Pro Tools rig, however, can take a large bite out of anyone’s budget – but it doesn’t...

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The story behind GameSoundCon – and what awaits this year:

GameSoundCon is one of the world’s most influential conferences on game audio, and this year’s event takes place at the Millennium Biltmore Hotel in LA on Nov. 3-4. But what’s the story behind the...

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Why Mattia Cellotto recorded his new Rocks Sound Effects Library in the...

Italian sound designer and recordist Mattia Cellotto has just released his fourth sound effects library, and it’s an interesting one. It’s called Rocks Momentum and comes packed with more than 1100...

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